That being said, the format of the data that the game uses is very simple, so there's not much that could be incorrect.Īdditionally, while this program does not affect the game executable, memory, etc., it is technically possible that SE could detect the use of this program in one of two ways: It's only been tested with a handful of characters so far, and since the waymark format was reverse-engineered, there's no way to be 100% certain that it is being written flawlessly and undetectably. This program should be considered as being in beta. To do this, select the desired preset in the library, enter/edit the fields on the righthand side of the program, and click the "Update" button at the bottom. You can also edit the name, zone, and waymark positions of any preset in your library. To export a preset, simply click the "Export" button beneath the library and copy the provided text. The import function also accepts Paisley Park presets, although you will have to manually set and save the time and zone fields, as that program does not store or provide that information. To import, click the "Import" button below the library and paste in the formatted data. The program allows you to import presets that other people have created, as well as export your own presets for others. Importing, Exporting, and Editing Presets If the character is logged in when you click the write button, the game will overwrite any changes that you have made. Also note that the file must be written when the selected character is logged out.
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