![]() A complication is that there will be four stacks of speakers, for multichannel sound.įor the scheduling, I’m using an old Perl script I wrote for a headphone event over ten years ago. It’ll be a live event in Sheffield, streamed online, and I want the video stream to say who is playing when. I’m running an EulerRoom event this Saturday, and have the tech about ready for it. I've proven the concept but unfortunately it's a ton of work in post!Įxperience: College Binaural Audio ISP and extended independent study on binaural audio and surround sound compatibility.Posted in misc - 6 April 2016 - 0 Comments I currently am in preproduction for a short film which will be 5.1 surround sound backwards compatible to binaural, all using a single ac3 file. I haven't had any experience with Logic's plugin, so I can't judge qualities, but I will say SoundHack's is great for stagnant sound (360 degrees of directionality, plus control for lower, middle, and upper on the Z axis). SoundHack, albiet having the best sounding outputs, are difficult to control and their automation is limited to hand-drawn or wave attributed graphs. When using software, I have seen that the best results come from SoundHack as someone else on here has already mentioned. You will receive best results by either directly recording your sound source with binaural mics, or by recording it mono, and then bringing all sound sources to a single location and recording them binaurally at that location all at one time. Amnesia: The Dark Descent does it and a couple of other games.įirst off I will say that true binaural sound is recorded as such, and is not edited (I would hesitate to say it's mixed as binaural). ![]() TLDR: Does anyone recommend software for Binaural mixing? Logic has a plugin that comes with it, but it's not very good.Īnd yes, for those who are wondering, it IS possible to integrate it into video games, but very few people do it. There is software out there with algorithms that allow a person to define the source of a sound in 3D space, and then calculate the correct output, artificially creating Binaural recording. The most effective way to get Binaural sound is to record it with special microphones that are contained inside a dummy head(very expensive), but it is not necessary to get good Binaural sound. You can even use speakers instead of headphones!! You will be blown away if you haven't heard Binaural sound before. r/FilmMakers /r/VideoProduction /r/Videography /r/VideoEngineering /r/Editors /r/DocProduction /r/Freelance /r/ProduceMyScriptįor those of you who haven't experienced Binaural sound, put on headphones and listen to this (yes, I know, it's youtube, the bitrate is abysmal). r/GameAudio /r/LocationSound /r/RateMyAudio /r/ProTools /r/Music /r/StudioPorn /r/SFXLibraries /r/SoundEffectSwap Use the comments section of the AudioPost Mine feature post at the top of the subreddit to link or tell us about things which you are affiliated withĬheck out the AudioPost wiki Related SubReddits Education, new career, and other newcomer info requests.Audio repair, removal, or isolation requests (Read the repair basics post BEFORE requesting audio repair, isolation, or to removals). ![]() Use the AudioPost Community Corner FAQ post for the following If your questions are about what lavalier mic's to use on set, how to make your shotgun mic look like a dead opossum, boom pole preferences, which cable actually is connected to the camera, etc., you should ask those questions over in r/LocationSound ![]() This is the subreddit for post-production sound geeks in Games, TV, Film, and Broadcast. What's possible?ĪudioPost Channel on Discord I About r/AudioPost Subreddit Info and Rules Specializations Info Various Related Links Business Resources FAQ / Getting Started Free ResourcesĭeNoise and Removal basics.
0 Comments
Leave a Reply. |